Volume 8 Issue 3 (2019)

Game-Based Learning Practices in Austrian Elementary Schools

pp. 196-206  |  Published Online: October 2019  |  DOI: 10.22521/edupij.2019.83.4

Eliza Avdiu

Abstract

Contemporary literature studies show constant changes in the world of learning and teaching, and over the years game-based learning has been considered one of the most effective ways to learn something new. The purpose of this research was to understand the teaching practices used in game-based learning, and its importance in the elementary school teaching process. The study involved 24 teachers from six elementary schools in Austria. Semi-structured interviews were used. The research extended over a two-month period, including the researcher’s observations and participation in classes. The results of this study are based on the descriptive analysis of teachers’ views. According to the study’s findings, but also from the researcher’s observations, it is understood that game-based learning in Austrian elementary schools is a common teaching practice, which establishes the context of game-based learning that is fun and productive for children. Also, the results from this study illustrate the activities that teachers apply in different subjects, and show the different capacities and skills that children develop through games. According to teachers, game-based learning presents ongoing challenges related to finding and designing diverse game activities, and adapting their learning to the needs and interests of pupils.

Keywords: Game-based learning, pupils, elementary education, teachers

References

Bodnar, C. (2019, January 15). Activities for Teaching Innovation: Game – Based Learning in the Classroom. Venturewell. Update to post originally by V. Matthew. Retrieved from https://venturewell.org/game-based-learning/ on March 9, 2019.

Bruner, J. S., Jolly, A., & Sylva, K. (1981). Il gioco. Ruolo e sviluppo del comportamento ludico negli animali e nell’uomo [Play – Its Role in Development and Evolution]. Rome, Italy: Armando.

Cojocariu, M. V., & Boghian, I. (2014). Teaching the Relevance of Game-Based Learning to Preschool and Primary Teachers. Procedia - Social and Behavioral Sciences, 142, 640-646.

Dadheech, A. (2019). The Importance of Game Based Learning in Modern Education. The Knowledge Review. Retrieved from https://theknowledgereview.com/importance-game-based-learning-modern-education on December 5, 2018.

Denham, A. R., Mayben, R., & Boman, T. (2016). Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups. TechTrends, 60(1), 70-76.

Diamond, A. (2003). Game Based Learning: Definition and Examples. Education Psychology. Retrieved from https://study.com/academy/lesson/game-based-learning-definition-and-examples.html on April 18, 2019.

Dragoviq, V., Rovçanin, B., & Gazivodaat, N. (2012). Në botën e matematikës 2 [In the World of Mathematics 2]. Libri i mësuesit [Teacher's book]. Podgoricë: Enti i teksteve dhe i mjeteve mësimore. [Podgorica: Textbooks and teaching aids]. Retrieved From https://www.zuns.me/sites/default/files/prirucnici/pdf/alb_matematika2.pdf on February 18, 2019.

EURYDICE. (2019). Teaching and Learning in Primary Education. European Commission. Austria. Retrieved from https://eacea.ec.europa.eu/national-policies/eurydice/content/teaching-and-learning-primary-education-1_en on February 12, 2019.

Harris, C. (2009). Meet the New School Board: Board games are back – and they’re exactly what your curriculum needs. School Library Journal, 55, 24-26.

Johnson, B., & Christensen, L. (2017). Educational Research Quantitative, Qualitative, and Mixed Approaches (6th ed.). Thousand Oaks, CA: Sage.

Kirikkaya, E. B., Iseri, S., & Vurkaya, G. (2010). A board game about space and solar system for primary school students. Turkish Online Journal of Education Technology, 9(2), 1-13.

MacKenty, B. (2006). All Play and No Work. School Library Journal, 52, 46-48.

Marzano, J. R. (2010). The Art and Science of Teaching/Using Games to Enhance Student Achievement. Educational Leadership, 67(5), 71-72.

Matthew, V. (2019). Activities for Teaching Innovation: Game-Based Learning in the Classroom. VentureWell. Since updated by post from C. Bodnar on January 15, 2019. Retrieved from https://venturewell.org/game-based-learning/ on December 13, 2018.

Miles, M. B., & Huberman, A. M. (1994). Qualitative Data Analysis: An Expanded Sourcebook. Thousand Oaks, CA: Sage.

Riessman, K. C. (2008). Narrative Methods for the Human Sciences. Thousand Oaks, CA: Sage.

Sclaunich, M. (2011). Games As A Tool For The Promotion Of Learning. A Survey In Primary School. Metodički obzori [Methodical Horizons], 12(6), 129-141.

Smidt, S. (2006). The Developing Child in the 21st Century. A global perspective on child development. Abingdon, Oxon, United Kingdom: Routledge.

Teyssier, Y. (2016, November 20). 5 Advantages Of Using Games For Learning. E Learning Industry. Retrieved from https://elearningindustry.com/5-advantages-games-for-learning on December 8, 2018.

Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences 186, 401-409.

Yıldırım, A., & Şimşek, H. (2006). Nitel araştırma yöntemleri [Qualitative research methods]. Ankara, Turkey: Seçkin Yayınları.

Announcement

COPE Membership

Cope logo. 

Educational Process: International Journal is a member of and subscribes to the principles of the Committee on Publication Ethics (COPE).